The phrase refers to games that are inaccessible within certain contexts, often schools or workplaces, which were historically played through the now-defunct Google+ social media platform. These games, while popular during the platform’s existence, are now unreachable through that specific avenue.
The significance of this phenomenon lies in its reflection of evolving digital landscapes and changing user behavior. The games provided a form of entertainment and social connection within the specific environment. The cessation of Google+ subsequently eliminated the availability of these titles, leading to a shift toward alternative gaming platforms and methods of circumventing restrictions.