The ability to disable a game’s system that automatically selects targets is a functionality often sought by players. This allows for a more manual and potentially precise approach to combat, giving the user greater control over which enemy or interactive element is prioritized. Many action-oriented games feature an auto-targeting mechanism to assist players, particularly in fast-paced scenarios, yet some users prefer to manage target selection independently.
Providing the option to disable auto-targeting can enhance the challenge and skill ceiling of a game. Players may find that manual targeting allows for more strategic engagement, such as focusing on specific enemy types or exploiting vulnerabilities. Furthermore, disabling this feature may appeal to players seeking a more immersive and reactive experience, mimicking real-world combat scenarios where target acquisition relies solely on the user’s input.